• Artificer

    Eberron: Rising from the Last War

    Masters of unlocking magic in everyday objects, artificers are supreme inventors.

    Hit Die: d8
    Primary Ability: Intelligence
    Saves: Constitution, Intelligence,
  • Barbarian

    Player's Handbook

    A fierce warrior of primitive background who can enter a battle rage

    Hit Die: d12
    Primary Ability: Strength
    Saves: Strength, Constitution,
  • Bard

    Player's Handbook

    An inspiring magician whose power echoes the music of creation

    Hit Die: d8
    Primary Ability: Charisma
    Saves: Dexterity, Charisma,
  • Cleric

    Player's Handbook

    A priestly champion who wields divine magic in service of a higher power

    Hit Die: d8
    Primary Ability: Wisdom
    Saves: Wisdom, Charisma,
  • Druid

    Player's Handbook

    A priest of the Old Faith, wielding the powers of nature and adopting animal forms

    Hit Die: d8
    Primary Ability: Wisdom
    Saves: Intelligence, Wisdom,
  • Fighter

    Player's Handbook

    A master of martial combat, skilled with a variety of weapons and armor

    Hit Die: d10
    Primary Ability: Strength or Dexterity
    Saves: Strength, Constitution,
  • Monk

    Player's Handbook

    A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection

    Hit Die: d8
    Primary Ability: Dexterity & Wisdom
    Saves: Strength, Dexterity,
  • Paladin

    Player's Handbook

    A holy warrior bound to a sacred oath

    Hit Die: d10
    Primary Ability: Strength & Charisma
    Saves: Wisdom, Charisma,
  • Ranger

    Player's Handbook

    A warrior who combats threats on the edges of civilization

    Hit Die: d10
    Primary Ability: Dexterity & Wisdom
    Saves: Strength, Dexterity,
  • Rogue

    Player's Handbook

    A scoundrel who uses stealth and trickery to overcome obstacles and enemies

    Hit Die: d8
    Primary Ability: Dexterity
    Saves: Dexterity, Intelligence,
  • Sorcerer

    Player's Handbook

    A spellcaster who draws on inherent magic from a gift or bloodline

    Hit Die: d6
    Primary Ability: Charisma
    Saves: Constitution, Charisma,
  • Warlock

    Player's Handbook

    A wielder of magic that is derived from a bargain with an extraplanar entity

    Hit Die: d8
    Primary Ability: Charisma
    Saves: Wisdom, Charisma,
  • Wizard

    Player's Handbook

    A scholarly magic-user capable of manipulating the structures of reality

    Hit Die: d6
    Primary Ability: Intelligence
    Saves: Intelligence, Wisdom,