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  • Aberrant Dragonmark Eberron: Rising from the Last War
    +1 Constitution; gain a cantrip and 1st level spell
    Buff, Debuff,
    +
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  • Acrobat Unearthed Arcana
    +1 Dexterity; proficiency in Acrobatics
    +

    You become more nimble, gaining the following benefits:

    • Increase your Dexterity score by 1, to a maximum of 20.
    • You gain proficiency in the Acrobatics skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn’t cost you extra movement until the end of the current turn.
  • Actor Player's Handbook
    +1 Charisma, skilled at mimicry and dramatics
    Buff, Deception, Social,
    +
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  • Alchemist Unearthed Arcana
    +1 Intelligence; proficiency with alchemist's supplies
    +

    You have studied the secrets of alchemy and are an expert in its practice, gaining the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency with alchemist’s supplies. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
    • As an action, you can identify one potion within 5 feet of you, as if you had tasted it. You must see the liquid for this benefit to work.
    • Over the course of any short rest, you can temporarily improve the potency of one potion of healing of any rarity. To use this benefit, you must have alchemist’s supplies with you, and the potion must be within reach. If the potion is drunk no more than 1 hour after the short rest ends, the creature drinking the potion can forgo the potion’s die roll and regains the maximum number of hit points that the potion can restore.
  • Alert Player's Handbook
    +5 Initiative, can't be surprised, no advantage for hidden attackers
    Buff, Detection,
    +
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  • Animal Handler Unearthed Arcana
    +1 Wisdom; proficiency or expertise in Animal Handling
    +

    You master the techniques needed to train and handle animals. You gain the following benefits.

    • Increase your Wisdom score by 1, to a maximum of 20.
    • You gain proficiency in the Animal Handling skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • You can use a bonus action on your turn to command one friendly beast within 60 feet of you that can hear you and that isn’t currently following the command of someone else. You decide now what action the beast will take and where it will move during its next turn, or you issue a general command that lasts for 1 minute, such as to guard a particular area.
  • Arcanist Unearthed Arcana
    +1 Intelligence; proficiency or expertise in Arcana; learn spells
    +

    You study the arcane arts, gaining the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency in the Arcana skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • You learn the prestidigitation and detect magic spells. You can cast detect magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest.
  • Athlete Player's Handbook
    +1 Strength or Dexterity; you have undergone extensive physical training
    Buff, Exploration, Movement,
    +
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  • Barbed Hide Unearthed Arcana
    +1 Constitution or Charisma; proficiency or expertise in Intimidation; small barbs protrude over your body
    +
    Prerequisite: Tiefling or Feral Tiefling

    One of your ancestors was a barbed devil or other spiky fiend. Barbs protrude from your head. You gain the following benefits:

    • Increase your Constitution or Charisma score by 1, up to a maximum of 20.
    • As a bonus action, you can cause small barbs to protrude all over your body or cause them to retract. At the start of each of your turns while the barbs are out, you deal 1d6 piercing damage to any creature grappling you or any creature grappled by you.
    • You gain proficiency in the Intimidation skill. If you’re already proficient in it, your proficiency bonus is doubled for any check you make with it.
  • Blade Mastery Unearthed Arcana
    You master swords and blades
    +

    You master the shortsword, longsword, scimitar, rapier, and greatsword. You gain the following benefits when using any of them:

    • You gain a +1 bonus to attack rolls you make with the weapon.
    • On your turn, you can use your reaction to assume a parrying stance, provided you have the weapon in hand. Doing so grants you a +1 bonus to your AC until the start of your next turn or until you’re not holding the weapon.
    • When you make an opportunity attack with the weapon, you have advantage on the attack roll.
  • Bountiful Luck Xanathar's Guide to Everything
    Allow allies to reroll a 1 on attack rolls, ability checks, or saving throws
    Buff, Racial Feat,
    +
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  • Brawny Unearthed Arcana
    +1 Strength; proficiency or expertise in Athletics; increased carrying capacity
    +

    You become stronger, gaining the following benefits:

    • Increase your Strength score by 1, to a maximum of 20.
    • You gain proficiency in the Athletics skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • You count as if you were one size larger for the purpose of determining your carrying capacity.
  • Burglar Unearthed Arcana
    +1 Dexterity; proficiency or expertise in thieves' tools
    +

    You pride yourself on your quickness and your close study of certain clandestine activities. You gain the following benefits:

    • Increase your Dexterity score by 1, to a maximum of 20.
    • You gain proficiency with thieves’ tools. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
  • Charger Player's Handbook
    Make a melee attack or shove after the Dash action
    Combat, Movement,
    +
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  • Critter Friend Unearthed Arcana
    Proficiency or expertise in Animal Handling; learn spells
    +
    Prerequisite: Gnome (Forest)

    Your friendship with animals mystically deepens. You gain the following benefits:

    • You gain proficiency in the Animal Handling skill. If you’re already proficient in it, your proficiency bonus is doubled for any check you make with it.
    • You learn the speak with animals spell and can cast it at will, without expending a spell slot. You also learn the animal friendship spell, and you can cast it once with this feat, without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Intelligence is your spellcasting ability for these spells.
  • Crossbow Expert Player's Handbook
    No loading; no within 5 ft. disadvantage; bonus action attack with hand crossbow
    Combat,
    +
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  • Defensive Duelist Player's Handbook
    Add your proficiency bonus to your AC as a reaction
    Combat, Warding,
    +
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  • Diplomat Unearthed Arcana
    +1 Charisma; proficiency or expertise in Persuasion; can charm by talking to someone
    +

    You master the arts of diplomacy, gaining the following benefits:

    • Increase your Charisma score by 1, to a maximum of 20.
    • You gain proficiency in the Persuasion skill. If you are already proficient in this skill, you add double your proficiency bonus to checks you make with it.
    • If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.
  • Dragon Fear Xanathar's Guide to Everything
    +1 Strength, Constitution, or Charisma; frighten with breath weapon
    Buff, Control, Racial Feat,
    +
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  • Dragon Hide Xanathar's Guide to Everything
    +1 Strength, Constitution, or Charisma; gain natural armor and retractable claws
    Damage, Racial Feat, Warding,
    +
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