Notes
Tags
  • Acrobat Unearthed Arcana
    +1 Dexterity; proficiency in Acrobatics
    +

    You become more nimble, gaining the following benefits:

    • Increase your Dexterity score by 1, to a maximum of 20.
    • You gain proficiency in the Acrobatics skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesn’t cost you extra movement until the end of the current turn.
  • Alchemist Unearthed Arcana
    +1 Intelligence; proficiency with alchemist's supplies
    +

    You have studied the secrets of alchemy and are an expert in its practice, gaining the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency with alchemist’s supplies. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
    • As an action, you can identify one potion within 5 feet of you, as if you had tasted it. You must see the liquid for this benefit to work.
    • Over the course of any short rest, you can temporarily improve the potency of one potion of healing of any rarity. To use this benefit, you must have alchemist’s supplies with you, and the potion must be within reach. If the potion is drunk no more than 1 hour after the short rest ends, the creature drinking the potion can forgo the potion’s die roll and regains the maximum number of hit points that the potion can restore.
  • Animal Handler Unearthed Arcana
    +1 Wisdom; proficiency or expertise in Animal Handling
    +

    You master the techniques needed to train and handle animals. You gain the following benefits.

    • Increase your Wisdom score by 1, to a maximum of 20.
    • You gain proficiency in the Animal Handling skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • You can use a bonus action on your turn to command one friendly beast within 60 feet of you that can hear you and that isn’t currently following the command of someone else. You decide now what action the beast will take and where it will move during its next turn, or you issue a general command that lasts for 1 minute, such as to guard a particular area.
  • Arcanist Unearthed Arcana
    +1 Intelligence; proficiency or expertise in Arcana; learn spells
    +

    You study the arcane arts, gaining the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency in the Arcana skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • You learn the prestidigitation and detect magic spells. You can cast detect magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest.
  • Barbed Hide Unearthed Arcana
    +1 Constitution or Charisma; proficiency or expertise in Intimidation; small barbs protrude over your body
    +
    Prerequisite: Tiefling or Feral Tiefling

    One of your ancestors was a barbed devil or other spiky fiend. Barbs protrude from your head. You gain the following benefits:

    • Increase your Constitution or Charisma score by 1, up to a maximum of 20.
    • As a bonus action, you can cause small barbs to protrude all over your body or cause them to retract. At the start of each of your turns while the barbs are out, you deal 1d6 piercing damage to any creature grappling you or any creature grappled by you.
    • You gain proficiency in the Intimidation skill. If you’re already proficient in it, your proficiency bonus is doubled for any check you make with it.
  • Blade Mastery Unearthed Arcana
    You master swords and blades
    +

    You master the shortsword, longsword, scimitar, rapier, and greatsword. You gain the following benefits when using any of them:

    • You gain a +1 bonus to attack rolls you make with the weapon.
    • On your turn, you can use your reaction to assume a parrying stance, provided you have the weapon in hand. Doing so grants you a +1 bonus to your AC until the start of your next turn or until you’re not holding the weapon.
    • When you make an opportunity attack with the weapon, you have advantage on the attack roll.
  • Brawny Unearthed Arcana
    +1 Strength; proficiency or expertise in Athletics; increased carrying capacity
    +

    You become stronger, gaining the following benefits:

    • Increase your Strength score by 1, to a maximum of 20.
    • You gain proficiency in the Athletics skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • You count as if you were one size larger for the purpose of determining your carrying capacity.
  • Burglar Unearthed Arcana
    +1 Dexterity; proficiency or expertise in thieves' tools
    +

    You pride yourself on your quickness and your close study of certain clandestine activities. You gain the following benefits:

    • Increase your Dexterity score by 1, to a maximum of 20.
    • You gain proficiency with thieves’ tools. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
  • Critter Friend Unearthed Arcana
    Proficiency or expertise in Animal Handling; learn spells
    +
    Prerequisite: Gnome (Forest)

    Your friendship with animals mystically deepens. You gain the following benefits:

    • You gain proficiency in the Animal Handling skill. If you’re already proficient in it, your proficiency bonus is doubled for any check you make with it.
    • You learn the speak with animals spell and can cast it at will, without expending a spell slot. You also learn the animal friendship spell, and you can cast it once with this feat, without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Intelligence is your spellcasting ability for these spells.
  • Diplomat Unearthed Arcana
    +1 Charisma; proficiency or expertise in Persuasion; can charm by talking to someone
    +

    You master the arts of diplomacy, gaining the following benefits:

    • Increase your Charisma score by 1, to a maximum of 20.
    • You gain proficiency in the Persuasion skill. If you are already proficient in this skill, you add double your proficiency bonus to checks you make with it.
    • If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.
  • Dragon Wings Unearthed Arcana
    You sprout draconic wings
    +
    Prerequisite: Dragonborn

    You sprout draconic wings. With your wings, you have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity.

  • Empathic Unearthed Arcana
    +1 Wisdom; proficiency or expertise in Insight; can gain advantage on attack rolls and ability checks
    +

    You possess keen insight into how other people think and feel. You gain the following benefits:

    • Increase your Wisdom score by 1, to a maximum of 20.
    • You gain proficiency in the Insight skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • You can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make a Wisdom (Insight) check contested by the target’s Charisma (Deception) check. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn.
  • Everybody's Friend Unearthed Arcana
    +1 Charisma; proficiency or expertise in Deception and Persuasion
    +
    Prerequisite: Half-elf

    You develop your magnetic personality to ease your way through the world. You gain the following benefits:

    • Increase your Charisma score by 1, up to a maximum of 20.
    • You gain proficiency in the Deception and Persuasion skills. If you’re already proficient in either skill, your proficiency bonus is doubled for any check you make with that skill.
  • Fell Handed Unearthed Arcana
    You gain mastery with axes and mauls
    +

    You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them:

    • You gain a +1 bonus to attack rolls you make with the weapon.
    • Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target.
    • Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes bludgeoning damage equal to your Strength modifier (minimum of 0) if the attack misses but the higher of the two d20 rolls would have hit.
    • If you use the Help action to aid an ally’s melee attack while you’re wielding the weapon, you knock the target’s shield aside momentarily. In addition to the ally gaining advantage on the attack roll, the ally gains a +2 bonus to the roll if the target is using a shield.
  • Flail Mastery Unearthed Arcana
    You master the flail
    +

    The flail is a tricky weapon to use, but you have spent countless hours mastering it. You gain the following benefits.

    • You gain a +1 bonus to attack rolls you make with a flail.
    • As a bonus action on your turn, you can prepare yourself to extend your flail to sweep over targets’ shields. Until the end of this turn, your attack rolls with a flail gain a +2 bonus against any target using a shield.
    • When you hit with an opportunity attack using a flail, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
  • Gourmand Unearthed Arcana
    +1 Constitution; proficiency or expertise in cook's utensils; inspect food; cook a meal to grant Hit Dice to companions
    +

    You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:

    • Increase your Constitution score by 1, to a maximum of 20.
    • You gain proficiency with cook’s utensils. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
    • As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned, provided that you can see and smell it.
    • During a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, cook’s utensils, and other supplies on hand. The meal serves up to six people, and each person who eats it regains two additional Hit Dice at the end of the long rest. In addition, those who partake of the meal have advantage on Constitution saving throws against disease for the next 24 hours.
  • Grudge-Bearer Unearthed Arcana
    +1 Strength, Constitution, or Wisdom; gain bonuses against a chosen type of enemy
    +
    Prerequisite: Dwarf

    You have a deep hatred for a particular kind of creature. Choose your foes, a type of creature to bear the burden of your wrath: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can choose two races of humanoid (such as gnolls and orcs). You gain the following benefits:

    • Increase your Strength, Constitution, or Wisdom score by 1, to a maximum of 20.
    • During the first round of any combat against your chosen foes, your attack rolls against any of them have advantage.
    • When any of your chosen foes makes an opportunity attack against you, it makes the attack roll with disadvantage.
    • Whenever you make an Intelligence (Arcana, History, Nature, or Religion) check to recall information about your chosen foes, you add double your proficiency bonus to the check, even if you’re not normally proficient.
  • Historian Unearthed Arcana
    +1 Intelligence; proficiency or expertise in History; can grant proficiency bonus when taking Help action
    +

    Your study of history rewards you with the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency in the History skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • When you take the Help action to aid another creature’s ability check, you can make a DC 15 Intelligence (History) check. On a success, that creature’s check gains a bonus equal to your proficiency bonus, as you share pertinent advice and historical examples. To receive this bonus, the creature must be able to understand what you’re saying.
  • Human Determination Unearthed Arcana
    +1 to ability score of your choice; gain advantage on attack roll, ability check, or saving throw one per rest
    +
    Prerequisite: Human

    You are filled with a determination that can draw the unreachable within your reach. You gain the following benefits:

    • Increase one ability score of your choice by 1, to a maximum of 20.
    • When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can’t use it again until you finish a short or long rest.
  • Investigator Unearthed Arcana
    +1 Intelligence; proficiency or expertise in Investigation; can take Search action as a bonus action
    +

    You have an eye for detail and can pick out the smallest clues. You gain the following benefits:

    • Increase your Intelligence score by 1, to a maximum of 20.
    • You gain proficiency in the Investigation skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
    • You can take the Search action as a bonus action.
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