Your choice of race affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character's adventuring career.
Class is more than a profession; it's your character's calling, shaping the way you think about the world and interact with it and your relationship with other people and powers in the multiverse.
Every story has a beginning. Your character's background reveals where you came from, how you became an adventurer, and your place in the world.
A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.
A monster is defined as any creature that can be interacted with and potentially fought and killed. This section contains monsters of all levels, and for nearly every climate and terrain imaginable.
A spell is cast as a discrete magical effect that can deal damage or undo it, impose or remove conditions, drain life energy away, and restore life to the dead.
This section details the mundane and exotic merchandise that adventurers commonly find useful in the face of the threats that the worlds of D&D present.
Magic items grant capabilities a character could rarely have otherwise, or they complement their owner’s capabilities in wondrous ways.