Acquisitions Incorporated
Explore a wealth of peril and personalities in this campaign book for the world's greatest roleplaying game.
Contents
Ch. 1: Acquisitions Incorporated
Ch. 2: Growing Your Franchise
- Franchise Advancement
- Company Positions
- Cartographer | Decisionist | Documancer | Hoardsperson | Loremonger | Obviator | Occultant | Secretarian
- Franchise Tasks and Downtime
Ch. 3: Player Options
- Backgrounds
- Playing with Class
- Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Ranger | Rogue | Sorcerer | Warlock | Wizard
- New Race: Verdan
- New Spells
- Factions and Rivals
Ch. 4: The Orrery of the Wanderer
- Running an Acquisitions Incorporated Campaign
- Story Overview
- Episode 1: Right Place, Wrong Heroes
- Episode 2: Fun in Phandalin
- Episode 3: Darkness at the Lighthouse
- Episode 4: Dran Enterprises
- Episode 5: Hide and Seek
- Episode 6: Showdown with the Six
- The Campaign to Come
App. A: Acq Inc
App. B: Monsters
- Chaos Quadrapod
- Clockwork Dragon
- Deep Crow
- Keg Robot
- Splugoth the Returned
- Iconic Faction Features
- Iconic Franchise Features
App. C: Vehicles
App. D: Orrery and Components
App. E: Trinkets
Credits
Disclaimer: Acquisitions Incorporated has made every legal, moral, and arcane attempt to ensure the safety of the information contained herein. That being said, should an employee meet their end in the service of Acquisitions Incorporated, we do reserve the right to reanimate you to perform light office tasks. Maybe you should read these contracts more carefully, eh?