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Artificer
Eberron: Rising from the Last WarMasters of unlocking magic in everyday objects, artificers are supreme inventors.
Hit Die: d8Primary Ability: IntelligenceSaves: Constitution, Intelligence, -
Barbarian
Player's HandbookA fierce warrior of primitive background who can enter a battle rage
Hit Die: d12Primary Ability: StrengthSaves: Strength, Constitution, -
Bard
Player's HandbookAn inspiring magician whose power echoes the music of creation
Hit Die: d8Primary Ability: CharismaSaves: Dexterity, Charisma, -
Cleric
Player's HandbookA priestly champion who wields divine magic in service of a higher power
Hit Die: d8Primary Ability: WisdomSaves: Wisdom, Charisma, -
Druid
Player's HandbookA priest of the Old Faith, wielding the powers of nature and adopting animal forms
Hit Die: d8Primary Ability: WisdomSaves: Intelligence, Wisdom, -
Fighter
Player's HandbookA master of martial combat, skilled with a variety of weapons and armor
Hit Die: d10Primary Ability: Strength or DexteritySaves: Strength, Constitution, -
Monk
Player's HandbookA master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection
Hit Die: d8Primary Ability: Dexterity & WisdomSaves: Strength, Dexterity, -
Paladin
Player's HandbookA holy warrior bound to a sacred oath
Hit Die: d10Primary Ability: Strength & CharismaSaves: Wisdom, Charisma, -
Ranger
Player's HandbookA warrior who combats threats on the edges of civilization
Hit Die: d10Primary Ability: Dexterity & WisdomSaves: Strength, Dexterity, -
Rogue
Player's HandbookA scoundrel who uses stealth and trickery to overcome obstacles and enemies
Hit Die: d8Primary Ability: DexteritySaves: Dexterity, Intelligence, -
Sorcerer
Player's HandbookA spellcaster who draws on inherent magic from a gift or bloodline
Hit Die: d6Primary Ability: CharismaSaves: Constitution, Charisma, -
Warlock
Player's HandbookA wielder of magic that is derived from a bargain with an extraplanar entity
Hit Die: d8Primary Ability: CharismaSaves: Wisdom, Charisma, -
Wizard
Player's HandbookA scholarly magic-user capable of manipulating the structures of reality
Hit Die: d6Primary Ability: IntelligenceSaves: Intelligence, Wisdom,