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If you play a Warlock, you have a lot of combat options, like eldritch blast, eldritch blast, and even eldritch blast!

What your spell be called - the more descriptive the better!

Choose your spell's level - Cantrip through 9th level.

Every spell belongs to one of the eight schools of magic - choose one for your spell.

Choose the type of action or length of time required to cast your spell.

Add this description to indicate exactly when the spell can be cast as a reaction. Example: Feather Fall - Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls.

Check this box if your spell can be cast as a ritual.

This will specify the point of origin for your spell in relation to the caster - self, touch, or ranged. If ranged is chosen, you will specify the distance in the next field.

Enter a number (in feet) for the range of your spell.

Choose your spell's duration type, such as Instantaneous or Concentration. A duration can be expressed in rounds, minutes, hours, or even years. Some spells specify that their effects last until the spells are dispelled or destroyed.

If your spell is not instantaneous or it doesn't last until dispelled, enter a number in the first space and the duration unit in the second. Examples: 1 Round, 10 Minutes, 8 Days.

Add Verbal, Somatic, or Material component requirements to your spell.

Add this description to specify the actual material components needed to cast your spell. Example: Acid Arrow - Components: V, S, M (powdered rhubarb leaf and an adder's stomach).

Enter the full description for your spell.

Check this box if your spell has a different effect (such as dealing more damage) when cast in a higher level spell slot.

Select the class or classes for which your spell should be available. The classes you select here will factor into how your spell is filtered by class on the homebrew spells listing.

If desired, add an image for your spell.

If your spell has different effects when cast at a higher level, specify what those effects are here.

If applicable for your spell, choose an AoE type, such as cylinder, cone, or sphere.

If your spell has an area of effect, enter a number (in feet) for the size of that effect.

Check this box to add an asterisk (*) to the AoE details text to indicate the spell's full description should be consulted for the area of effect.

If your spell requires a spell attack, indicate whether it is melee or ranged here.

If your spell requires a saving throw, indicate which ability is used for the save.

If your spell has an alternate effect on attack miss, describe that effect here. Example: Acid Arrow - Target takes acid damage for half as much of the initial damage and no damage at the end of the target's next turn.

Often, successfully saving against a spell negates all the spell's effects. Sometimes a success means the spell deals half damage. If your spell has additional effects on a success, describe that here. Example: Fireball - A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

Typically, failing a saving throw against a spell means the spell takes full effect on the target instantaneously. If your spell requires additional information on a saving throw failure, you can add that here. Example: Contagion - At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves.

If your spell deals damage, you can add amounts and types of damage here.

Dice Count Damage Die Ability Modifier Damage Type
1

If your spell inflicts, removes, or suppresses any conditions, you can indicate that here.

Condition Effect Condition Type Condition Duration Number Condition Duration Length
1