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Lawful characters obey a set of rules and always look both ways before crossing the street.
  • Aarakocra

    Elemental Evil Player's Companion

    Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder.

    Racial Traits +2 Dexterity, +1 Wisdom, Flight, Talons,
  • Aasimar

    Volo's Guide to Monsters

    Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.

    Racial Traits +2 Charisma, Darkvision, Celestial Resistance, Healing Hands, Light Bearer,
  • Bugbear

    Volo's Guide to Monsters

    Bugbears feature in the nightmare tales of many races - great, hairy beasts that creep through the shadows as quiet as cats.

    Racial Traits +2 Strength, +1 Dexterity, Darkvision, Long-Limbed, Powerful Build, Sneaky, Surprise Attack,
  • Centaur

    Guildmaster's Guide to Ravnica

    The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers. They fill similar roles as cavalry warriors, messengers, outriders, and scouts.

    Racial Traits +2 Strength, +1 Wisdom, Fey, Charge, Hooves, Equine Build, Survivor,
  • Changeling

    Wayfinder's Guide to Eberron

    A changeling can shift its face and form with a thought as a form of artistic and emotional expression.

    Racial Traits +2 Charisma, +1 Dexterity or Intelligence, Shapechanger, Changeling Instincts,
  • Dragonborn

    Basic Rules

    Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.

    Racial Traits +2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance,
  • Dwarf

    Basic Rules

    Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.

    Racial Traits +2 Constitution, Darkvision, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning,
  • Elf

    Basic Rules

    Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.

    Racial Traits +2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance,
  • Firbolg

    Volo's Guide to Monsters

    Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods.

    Racial Traits +2 Wisdom, +1 Strength, Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf,
  • Genasi

    Elemental Evil Player's Companion

    Genasi carry the power of the elemental planes of air, earth, fire, and water in their blood.

    Racial Traits +2 Constitution, Air, Earth, Fire, Water Subraces,
  • Gith

    Mordenkainen's Tome of Foes

    Long ago, the gith rose up to overthrow the mind flayers that held them in servitude, but two factions arose that remain bitter enemies today.

    Racial Traits +1 Intelligence, Githyanki or Githzerai Traits,
  • Gnome

    Basic Rules

    A gnome's energy and enthusiasm for living shines through every inch of his or her tiny body.

    Racial Traits +2 Intelligence, Darkvision, Gnome Cunning,
  • Goblin

    Volo's Guide to Monsters

    Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creature they believe they can bully.

    Racial Traits +2 Dexterity, +1 Constitution, Darkvision, Fury of the Small, Nimble Escape,
  • Goliath

    Elemental Evil Player's Companion

    Strong and reclusive, every day brings a new challenge to a goliath.

    Racial Traits +2 Strength, +1 Constitution, Natural Athlete, Stone’s Endurance, Powerful Build, Mountain Born,
  • Half-Elf

    Basic Rules

    Half-elves combine what some say are the best qualities of their elf and human parents.

    Racial Traits +2 Charisma, +1 to Two Other Ability Scores, Darkvision, Fey Ancestry, Skill Versatility,
  • Half-Orc

    Basic Rules

    Half-orcs' grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see.

    Racial Traits +2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, Savage Attacks,
  • Halfling

    Basic Rules

    The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

    Racial Traits +2 Dexterity, Lucky, Brave, Halfling Nimbleness,
  • Hobgoblin

    Volo's Guide to Monsters

    War is the lifeblood of hobgoblins. Its glories are the dreams that inspire them. Its horrors don't feature in their nightmares.

    Racial Traits +2 Constitution, +1 Intelligence, Darkvision, Martial Training, Saving Face,
  • Human

    Basic Rules

    Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

    Racial Traits +1 to All Ability Scores,
  • Kalashtar

    Wayfinder's Guide to Eberron

    The kalasthar are a compound race created from the union of humanity and renegade spirits from the plane of dreams.

    Racial Traits +1 Charisma, +1 Wisdom, +1 Any Ability, Severed from Dreams, Dual Mind, Mental Discipline, Mind Link, Psychic Glamour,
  • Kenku

    Volo's Guide to Monsters

    Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society.

    Racial Traits +2 Dexterity, +1 Wisdom, Expert Forgery, Kenku Training, Mimicry,
  • Kobold

    Volo's Guide to Monsters

    Kobolds are typically timid and shy away from conflict, but they are dangerous and vicious if cornered.

    Racial Traits +2 Dexterity, -2 Strength, Darkvision, Grovel, Cower, and Beg, Pack Tactics, Sunlight Sensitivity,
  • Lizardfolk

    Volo's Guide to Monsters

    Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures.

    Racial Traits +2 Constitution, +1 Wisdom, Bite, Cunning Artisan, Hold Breath, Hunter’s Lore , Natural Armor , Hungry Jaws,
  • Locathah

    Locathah Rising

    These resilient and proud fish-folk have endured war, slavery, and mistreatment at the hands of other aquatic creatures.

    Racial Traits +2 Strength, +1 Dexterity, Natural Armor, Observant and Athletic, Leviathan Will, Limited Amphibiousness,
  • Loxodon

    Guildmaster's Guide to Ravnica

    Humanoid elephants, loxodons are strong, calm, and wise.

    Racial Traits +2 Constitution, +1 Wisdom, Powerful Build, Loxodon Serenity, Natural Armor, Trunk, Keen Smell,
  • Minotaur

    Guildmaster's Guide to Ravnica

    The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.

    Racial Traits +2 Strength, +1 Constitution, Goring Rush, Hammering Horns, Imposing Presence,
  • Orc

    Volo's Guide to Monsters

    Orcs live a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force.

    Racial Traits +2 Strength, +1 Constitution, -1 Intelligence, Darkvision, Aggressive, Menacing, Powerful Build,
  • Shifter

    Wayfinder's Guide to Eberron

    Shifters - sometimes called the weretouched - are humanoids with a bestial aspect.

    Racial Traits +1 Dexterity, Darkvision, Keen Senses, Shifting,
  • Simic Hybrid

    Guildmaster's Guide to Ravnica

    The Simic Combine uses magic to transfer the traits of animals into humans, elves, and vedalken.

    Racial Traits +2 Constitution, +1 One Other Ability, Darkvision, Animal Enhancement,
  • Tabaxi

    Volo's Guide to Monsters

    Hailing from a strange and distant land, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders.

    Racial Traits +2 Dexterity, +1 Charisma, Darkvision, Feline Agility, Cat’s Claws, Cat’s Talent,
  • Tiefling

    Basic Rules

    To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.

    Racial Traits +2 Charisma, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy,
  • Tortle

    The Tortle Package

    What many tortles consider a simple life, others might call a life of adventure. They are nomad survivalists eager to explore the wilderness.

    Racial Traits +2 Strength, +1 Wisdom, Claws, Hold Breath, Natural Armor, Shell Defense, Survival Instinct,
  • Triton

    Volo's Guide to Monsters

    Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.

    Racial Traits +1 Strength, +1 Constitution, +1 Charisma, Amphibious, Control Air and Water, Emissary of the Sea, Guardians of the Depths,
  • Vedalken

    Guildmaster's Guide to Ravnica

    The blue-skinned vedalken strive for perfection above all else.

    Racial Traits +2 Intelligence, +1 Wisdom, Vedalken Dispassion, Tireless Precision, Partially Amphibious,
  • Verdan

    Acquisitions Incorporated

    The verdan owe their existence to chaos - doing their best to find their way in an unfamiliar world...

    Racial Traits +1 Constitution, +1 Charisma, Black Blood Healing, Limited Telepathy, Persuasive, Telepathic Insight,
  • Warforged

    Wayfinder's Guide to Eberron

    Warforged are formed from a blend of organic and inorganic materials. Built as weapons, they must now find a purpose beyond the war.

    Racial Traits +1 Constitution, Warforged Resilience, Sentry's Rest, Integrated Protection,
  • Yuan-ti Pureblood

    Volo's Guide to Monsters

    The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.

    Racial Traits +2 Charisma, +1 Intelligence, Darkvision, Innate Spellcasting, Magic Resistance, Poison Immunity,