• Aarakocra

    Elemental Evil Player's Companion

    Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder.

    Racial Traits +2 Dexterity, +1 Wisdom, Flight, Talons,
  • Aasimar

    Volo's Guide to Monsters

    Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.

    Racial Traits +2 Charisma, Darkvision, Celestial Resistance, Healing Hands, Light Bearer,
  • Bugbear

    Volo's Guide to Monsters

    Bugbears feature in the nightmare tales of many races - great, hairy beasts that creep through the shadows as quiet as cats.

    Racial Traits +2 Strength, +1 Dexterity, Darkvision, Long-Limbed, Powerful Build, Sneaky, Surprise Attack,
  • Centaur

    Guildmaster's Guide to Ravnica

    The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers. They fill similar roles as cavalry warriors, messengers, outriders, and scouts.

    Racial Traits +2 Strength, +1 Wisdom, Fey, Charge, Hooves, Equine Build, Survivor,
  • Changeling

    Eberron: Rising from the Last War

    A changeling can shift its face and form with a thought as a form of artistic and emotional expression.

    Racial Traits +2 Charisma, +1 Dexterity or Intelligence, Shapechanger, Changeling Instincts,
  • Dragonborn

    Player's Handbook

    Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.

    Racial Traits +2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance,
  • Dwarf

    Player's Handbook

    Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.

    Racial Traits +2 Constitution, Darkvision, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning,
  • Elf

    Player's Handbook

    Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.

    Racial Traits +2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance,
  • Firbolg

    Volo's Guide to Monsters

    Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods.

    Racial Traits +2 Wisdom, +1 Strength, Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf,
  • Genasi

    Elemental Evil Player's Companion

    Genasi carry the power of the elemental planes of air, earth, fire, and water in their blood.

    Racial Traits +2 Constitution, Air, Earth, Fire, Water Subraces,
  • Gith

    Mordenkainen's Tome of Foes

    Long ago, the gith rose up to overthrow the mind flayers that held them in servitude, but two factions arose that remain bitter enemies today.

    Racial Traits +1 Intelligence, Githyanki or Githzerai Traits,
  • Gnome

    Player's Handbook

    A gnome's energy and enthusiasm for living shines through every inch of his or her tiny body.

    Racial Traits +2 Intelligence, Darkvision, Gnome Cunning,
  • Goblin

    Volo's Guide to Monsters

    Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creature they believe they can bully.

    Racial Traits +2 Dexterity, +1 Constitution, Darkvision, Fury of the Small, Nimble Escape,
  • Goliath

    Elemental Evil Player's Companion

    Strong and reclusive, every day brings a new challenge to a goliath.

    Racial Traits +2 Strength, +1 Constitution, Natural Athlete, Stone’s Endurance, Powerful Build, Mountain Born,
  • Half-Elf

    Player's Handbook

    Half-elves combine what some say are the best qualities of their elf and human parents.

    Racial Traits +2 Charisma, +1 to Two Other Ability Scores, Darkvision, Fey Ancestry, Skill Versatility,
  • Halfling

    Player's Handbook

    The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

    Racial Traits +2 Dexterity, Lucky, Brave, Halfling Nimbleness,
  • Half-Orc

    Player's Handbook

    Half-orcs' grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see.

    Racial Traits +2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, Savage Attacks,
  • Hobgoblin

    Volo's Guide to Monsters

    War is the lifeblood of hobgoblins. Its glories are the dreams that inspire them. Its horrors don't feature in their nightmares.

    Racial Traits +2 Constitution, +1 Intelligence, Darkvision, Martial Training, Saving Face,
  • Human

    Player's Handbook

    Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

    Racial Traits +1 to All Ability Scores,
  • Kalashtar

    Wayfinder's Guide to Eberron

    The kalasthar are a compound race created from the union of humanity and renegade spirits from the plane of dreams.

    Racial Traits +1 Charisma, +1 Wisdom, +1 Any Ability, Severed from Dreams, Dual Mind, Mental Discipline, Mind Link, Psychic Glamour,
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