Appendix: Class Options in Other Worlds
The class options in this book are designed for the Forgotten Realms, but they can be easily transported to other official D&D worlds or to a world of your own creation. This appendix offers suggestions for modifying names and other elements of the character options in chapter 4.
None of the statements here should be treated as canonical for the D&D settings discussed. Instead, take them in the spirit of advice given from one DM to another on how to integrate these new character options into your campaign.
Use the following guidelines to adapt this book’s class options to a campaign set on Krynn.
Barbarians are most common among Kagonesti elves and human nomad tribes. Both groups have a healthy respect for the land and its creatures, and the tiger and elk totems both have devotees among them. While the folk of Ansalon know of elk, the griffon replaces the tiger as an object of respect.
The battlerager has no equivalent in the Dragonlance saga. A character opting for the Path of the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
The Arcana Domain has no established place in Dragonlance. The gods of magic are patrons of the Wizards of High Sorcery. Spellcasters revere the deity appropriate to their order through the study and mastery of arcane magic, rather than through divine power. However, clerics devoted to the neutral gods Gilean (god of knowledge) and Zivilyn (god of wisdom) might have the Arcana Domain.
The Purple Dragon Knight is an ideal match for the Knights of Solamnia, specifically a Knight of the Rose. As leaders of their order, Knights of the Rose are expected to provide wisdom, inspiration, and guidance to the knights in all situations.
Few monks are found on Krynn, but those active in the world fall into two camps.
The Way of the Long Death provides a good match for those evil monks who worship Sargonnas. The minotaurs who follow Sargas sometimes follow this path, but most prefer the martial aspect of the Way of the Open Hand.
The Way of the Sun Soul could be used to represent followers of Sirrion, god of creativity, passion, fighters, and fire. Sirrion is said to sculpt the fire of the soul, and these monks seek to sculpt their minds and bodies so that all three act in unison, making instinct and action one and the same.
The Oath of the Crown is a perfect match for any paladin who is a member of the Knights of the Sword or Knights of the Skull. Both orders swear fealty to an organization and combine spellcasting and martial skill.
The Mastermind matches well with any character of cunning, intelligence, and insight who might be involved in court intrigue. But it also serves as a good way to portray a cunning pirate captain from the Blood Sea Isles.
The Swashbuckler provides another option for characters who hail from that region. Serving as pirates or mariners plying the Blood Sea, a Swashbuckler’s emphasis on speed and light armor is ideal for an environment where heavy armor is little more than a deadly anchor.
The warlock character class has yet to be depicted in the Dragonlance setting. That said, warlocks of various types might be individuals who make promises to the gods in return for power, and the Undying patron is a good match for a character who seeks to follow in the footsteps of a long dead but mighty wizard.
Bladesinging is a good option for elf warriors of the Qualinesti or Silvanesti. Like the heroic Gilthanas, a bladesinger combines a study of arcane magic with a mastery of the blade.
Use the following guidelines to adapt this book’s class options to a campaign set on Eberron.
The Path of the Battlerager is a great fit for a warforged barbarian trained for close quarters battle and with a chassis modified to incorporate spikes, blades, and other weapons. These warforged made ideal shock troops during the Last War. The few that survive have little choice but to continue martial pursuits, as their frames are suited for little else.
The new totem warrior options are an obvious choice for barbarians with an affinity for a tiger or an elk. The option can also reflect an Argonnessen barbarian’s ties to a specific dragon type. Use the tiger totem for a red dragon totem and the elk for a silver dragon totem.
The Arcana Domain maps to the portfolios overseen by Aureon of the Sovereign Host and the Shadow from the Dark Six. Blood of Vol cultists who are clerics can also take this domain.
With the Last War in the recent past, the Purple Dragon Knight’s role as a combat leader can apply to any fighter who served in one of Khorvaire’s militaries as an officer. Soldiers from Karrnath, with its strong martial tradition, are especially likely to choose this option.
The Way of the Long Death captures the cruel and sinister nature of monks devoted to the Mockery. In contrast, the Way of the Sun Soul is the perfect option for monks dedicated to the Silver Flame, especially those who also take levels in the paladin class.
The Oath of the Crown represents paladins who place loyalty to their sovereign ruler above all other concerns. The military tradition of Karrnath produces paladins who take this oath, especially those whose fanaticism leads them to join the Order of the Emerald Claw.
Both the Mastermind and the Swashbuckler are perfectly at home in the city of Sharn. In addition, the ranks of the dragonmarked houses are filled with scheming, adventurous entrepreneurs best captured by the Mastermind’s abilities.
While the Mastermind lacks a specific ability in investigation, pairing it with the right skill selections and ability scores (a high Wisdom is a must) yields a good model for an inquisitive.
Storm Sorcery is a natural match for House Lyrandar. Drawing on the power conferred by that house’s dragonmark, a Lyrandar storm sorcerer can help guide ships through the air and across the sea. Such sorcerers are likely elite members of the house, since they can guarantee safe passage through dangerous weather.
The elves of Aerenal are an ideal match for the Undying. Some of these elves enter pacts with their deathless ancestors, pledging service and obedience in return for ancient secrets of the elves that unlock magical powers, as well as mastery over the undead.
Bladesingers can be found in Aundair, serving as specially trained agents of the Arcane Congress. Bladesingers are specifically tasked with protecting the congress’s secrets and ensuring that they never fall into the wrong hands. At times, they are dispatched to distant lands in search of magic items long thought lost or to deal with nascent, magical threats before they grow too dangerous.
Use the following guidelines to adapt this book’s class options to a campaign set on Oerth.
Barbarians are common throughout the northern reaches of Oerik. From the lands of the Wolf Nomads to the enclaves of the Ice Barbarians, these characters venture south in search of loot, glory, and power. Others are exiles, forced to leave their homeland under penalty of death.
The Path of the Battlerager lacks a direct analog on Oerth. Most likely, a battlerager could be of any race and formerly trained as a pit fighter by the vicious Slave Lords. The Slave Lords are a much-feared cabal who direct raids on seaside communities, carrying off prisoners to a wretched life of servitude. A battlerager might be one such unfortunate victim. A prisoner who shows signs of martial aptitude might be trained in an exotic fighting style sure to fetch a high price from a bloodthirsty buyer.
The tiger totem is an easy match for barbarians who hail from the realm of the Tiger Nomads. The elk totem is most common among the Rovers of the Barrens, preserving an ancient Flan tradition.
The Arcana Domain is a perfect match for clerics of Boccob. They are charged with using their abilities to seek out lost magic items and to help counter the slow but relentless disappearance of magic from Oerth.
The Purple Dragon Knight’s focus on combat leadership makes it the ideal model for the Knights of the Watch. Charged with protecting the lands of Bissel, Gran March, Geoff, and Keoland from Baklunish incursions, these knights combine strict discipline, a near-monastic way of life, and ample study of battle tactics and strategy to remain vigilant against attack.
Monks are relatively rare on Oerth, with the notable exception of the sinister Scarlet Brotherhood.
Among the Scarlet Brotherhood, the Way of the Long Death is a secretive technique taught to those who combine the brotherhood’s expertise in unarmed fighting with its preference for assassination to remove troublesome enemies.
The Way of the Sun Soul is a perfect fit for monks who worship Pholtus or Pelor. The monastic orders among the Baklunish lands could easily yield an order of monks dedicated to Al’Akbar.
The Oath of the Crown can represent a wide variety of paladins associated with various knightly orders across the Flanaess. The Knights of the Hart are the perfect faction for this type of paladin. In addition, paladins associated with the Great Kingdom likely take this oath.
The City of Greyhawk is known as the City of Thieves for good reason. Its thieves’ guild exerts power across the world. Nestled at the center of the Flanaess’s economic network, the guild and the city it rules has a hand in almost every business deal across the region.
The Mastermind archetype is the perfect way to represent an ambitious member of Greyhawk’s thieves’ guild. Willing to take a personal risk on a job but more comfortable directing muscle, this flavor of rogue is a great match for a character who wants to follow in the footsteps of Nerof Gasgol and rise to political and economic power.
Rakes and bravos are common throughout the cities of the Flanaess. A Swashbuckler can thus originate from almost any city, but among the Rhennee in particular, Swashbucklers are common. As travelers along waterways, they have learned that a quick, mobile approach to combat works best.
Warlocks are relatively rare in Greyhawk, but as Iuz has ascended to power, he has begun to offer power directly to those who choose to serve him. Some of the other mysterious powers of Oerth, most notably Vecna and Tharizdun, also offer pacts to warlocks who dare contact them.
Both Iuz and Vecna fit the Undying patron’s role. Iuz, in particular, uses offers of power to corrupt and subvert folk among his enemies. He offers easy bargains and great power to those in the realms of Furyondy and Veluna who are willing to subvert those states from within. Some warlocks relish their role as turncoats, a few others turn against Iuz, and still others take his power and use it to their own ends.
Bladesingers form an elite cadre of warrior-mages in the kingdom of Celene. Some of these agents work beyond Celene’s borders, wielding blade and magic against the queen’s enemies. The art of the blade song is unknown beyond that kingdom; no non-elf has learned its secrets.
Running your campaign in a world of your own creation? Here are tips for introducing some of this book’s character options to your world, skipping options that have obvious applications in a world.
The Path of the Battlerager is somewhat difficult to incorporate into a setting because of its idiosyncratic nature. It provides a good match for pit fighters, berserkers, and gladiators. Its reliance on armor provides a good cultural touchstone for dwarf characters, as befits its role in the Realms. Alternatively, you could use the battlerager as the basis for a militant religious order in your world, especially one focused on cruelty or fury.
For the tiger and elk totems, conversion is simply a matter of replacing them with more suitable animals (if necessary).
The concept of a goddess of magic is important to the Realms. If your campaign lacks a deity concerned with magic, the Arcana Domain works well for religious orders charged with hunting down or policing arcane spellcasters. If your world strikes a conflict between arcane and divine magic, this domain provides the divine faction’s mage hunters.
The Purple Dragon Knight captures the essence of a bold battlefield strategist. It provides a framework for a mercenary captain, a member of an elite order of warriors, or a noble charged with leading vassals into battle.
You’ve probably noticed that the Way of the Long Death and the Way of the Sun Soul are both handy tools for modeling monastic orders at opposite ends of the alignment spectrum. A particularly sinister order is a good match for the Long Death, while a heroic order follows the Way of the Sun Soul.
The Oath of the Crown’s utility for your campaign comes from its ability to capture neutral paladins, those whose code of conduct is focused on the law rather than on moral principles. Its divine spellcasting makes it tricky to use as a tool for every knightly order, but it’s a great option for a theocracy. You could also decide that the spells a paladin casts aren’t divine in origin, but arcane.
Storm Sorcery is a good match for an arcane order supported by a powerful seagoing culture. These sorcerers might form an elite cadre of sea captains, helping a kingdom dominate the sea through trade or raiding.
The Undying patron is a great option for the agents of a powerful lich king, necromancer, or other undead ruler. These warlocks are also useful for portraying any cult or organization focused on a powerful, undead figure from your campaign’s past.
The bladesinger’s flavor makes it more than just a warrior/mage in the Forgotten Realms. In your campaign, consider using it to model an order of elf knights or an elite group of warriors trained to protect the rulers of a magocracy.